| Catalog Code | DDA 515 |
| Course Title | 3D Character Design |
| Course Credits | 3 |
| Year & Term | 2011 Spring |
| Section | 1 |
| Location & Time | 4W-9, Mon 9:30 - 12:20 pm |
| Instructor | Claudia Herbst-Tait
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| Required? | Elective |
| Prerequisites | DDA 300 or CG614. Basic knowledge of Maya modeling |
| Department | Department of Digital Arts |
| Chairperson | Peter Patchen |
| School | School of Art and Design
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| Instructor's eMail | cherbst@pratt.edu |
| Web Site | claudiaherbst.org |
| Instructor's Office Phone | 718-636-3490 |
| Instructor's Alternative Phone | tba |
| Best times to call | Mon & Wed, lunch |
| Office Hours | Mon & Wed, lunch |
| Office Location | 4W-16 |
| Syllabus Version Date | January 6, 2011
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| Bulletin Description of Course | This class addresses the movement of the animated character with a focus of historical study of character design, and the techniques for building an effective 3D character model.
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| Detailed Description |
In this course, students learn an art-centric approach to character design. This means that while 3D characters should be constructed so that they can be animated, designs are also required to constitute art objects in their own right. Thus, the final format in which a character will be shown counts as an integral part of a project. For the development of their designs, students are expected to conduct a significant amount of research and to share their findings with their peers in presentations. Each proposed design will be reviewed by the class as a whole and requires approval from the instructor. Students should note that only original designs will be approved; robots, monsters and the type of characters all too well familiar from feature film productions of major animation houses are not acceptable. In other words, students should not simply create the types of characters they promoted in the mainstream media. In this course, creative thinking and the ability to develop a unique aesthetic count as much a technical competence. Students are expected to visit museums, libraries, or other sites for inspiration when developing their designs. The quality of research is invariably reflected in a projects' substance and quality; relying on Google for research will not suffice. Students are also encouraged to think creatively about animation and the role motion plays in time-based media. |
| Course Goals | While students will learn a variety of advanced 3D modeling techniques and construct models that are animateable, the main goal of this course is to enable students to create original designs that lend themselves to animation and represent art objects in their own right. |
| Projects, Papers, & Assignments | Students will complete three projects in this course: A cartoonish bi-ped; this project includes a field trip to the Metropolitan Museum of art. This character may consist of 2D or 3D shapes and involve simple UV/texture mapping. A 3D self-portrait (bust) based on photographic reference imagesstudents will take themselves. Students will create a wire frame render and a textured version of this model. |
| Course Schedule |
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| WEEK 1 | Syllabus Overview
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| WEEK 2 |
Review & critique of ideas |
| WEEK 3 | Review of bi-ped character in progress Modeling continues... |
| WEEK 4 | Taking reference images for Project # 2 Basic UV Texturing overview |
| WEEK 5 |
Review of finalized bi-ped character models... all modeling should be done. Further hand in: |
| WEEK 6 | Final bi-peds are due at the beginning of class Begin project # 2: Using their reference images, students will begin to model their own head -- we will begin with the eyes, nose and mouth... |
| WEEK 7 | Portraiture, cont.: Filling in the face, skull and neck Contour rendering the head using Mental Ray |
| WEEK 8 | Midterm: Students will be advised of their grades in writing Review of wireframe renders of "Self-Portrait" projects: critique |
| WEEK 9 | Finalize self-portrait renders... Modeling clothes... |
| WEEK 10 |
Review of progress Using the Animated Sweep tool for modeling... |
| WEEK 11 |
Review of progress |
| WEEK 12 |
Review of progress |
| WEEK 13 | Review of progress Mudbox: using Paint Layers |
| WEEK 14 |
Review of progress on self-directed projects Mudbox: Extracting files, creating facial expressions, sending files/Blendshapes to Maya |
| WEEK 15 |
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| Textbooks, Readings, & Materials |
Recommended Reading: |
| Assessment & Grading |
Attendance is mandatory: three classes missed will result in a failure; two latenesses of 15 minutes or more are equal to one absence. Evaluation is based on quality of work, positive contribution to discussion and critique, and effort. The quality of a project is based on its originality, creativity and technical competence. Projects are not required to be technically complex in order to be considered successful. Rather, the criteria are, is a project based on an interesting concept and is this concept realized in a way that is visually appealing? |
| Course Policies | It is essential that you back up all materials frequently. The loss of essential material is not an excuse for not meeting deadlines or presenting work. |
| Institute Policies |
ACADEMIC INTEGRITY
For more details about these procedures please see the Pratt Student Handbook, the Pratt Bulletins, and the pamphlet entitled Judicial Procedures at Pratt. CHEATING If students use dishonest methods to fulfill course requirements, they are cheating. Examples of this include, but are not limited to:
PLAGIARISM Plagiarism is a bit more complicated, but the rules of documentation and citation are very specific and are tailored to different academic disciplines. Types of plagiarism include:
Please remember that all work must be the studentís own. If it is not, the source should be cited and documented appropriately. If there are aspects of this statement that are not understood, ask faculty members for help. |
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