Claudia Herbst-Tait
Professor
Pratt Institute
Department of Digital Arts
Mirroring the Body
Last week we left off with something like this (figure 1).

Fig. 1
Let's mirror the body for a moment. Select it, Go to Mesh, Mirror Geometry, and use the following
settings (figure 2).

Fig. 2 Note that if your body needs to be mirror negative on X, you'd need to change the settings.
Now you should have something like this (figure 3). Note that these proportions are not very nice
or interesting -- I think I started off thinking of a cartoonish figure, later thought of the Venus of Willendorf,
and then changed my mind again... the point is to illustrate that you need very specific reference drawings
so that you end up with a good model, not something like what you see in figure 3, which is neither here,
nor there... modeling without a clear plan and according to well sketched out ideas is almost always
a waste of time.... OK, let's take a closer look at how to use reference drawings and image planes and instancing...

Fig. 3